Take part in the last battle between good and evil - Judgement Day. But these sneaky, little blighters with bad attitudes couldn't care less about any day, let alone Judgement Day! Worms Armageddon is packed with good guys and bad guys. Whether you're playing single player, multi-player, or on the Internet, Worms Armageddon includes a multitude of features and play modes.
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Jumat, 23 April 2010
Cheat Engine 5.6
Cheat Engine 5.6 Released
And again, I failed to update versions inbetween...(mainly having to do with dealing with a new dissaster every month). Of course, those that compiled the svn sourcecode did get to enjoy the new stuff earlier
Anyhow, version 5.6 is finally released and it has some neat features and opens several new possibilities for plugins to do some neat stuff
link: Cheat Engine 5.6
Changes:
Removed stealthmode. (Someone could make a plugin for this, one probably more advanced than the old one)
Pointerscanner speed has been increased a lot
New Icon (thanks to Phox from the forum)
The pointerscanner can now scan for values
The pointerscanner now lets you specify an offset list that it has to end with.
Removed the injected pointerscanner
The auto assembler now supports code outside of [enable] and [disable] sections so it affects both
Resultcount is now comma seperated (thanks to infinito)
New kernelmode debugger
Added the ability to offload the current OS to dbvm (if your cpu supports it)
The driver is now 64-bit compatible. (You will have to sign it yourself, or reboot with unsigned driver support)
Rewrote the disassemblerview
Deleting addresses from a scanresult is now a bit faster
Changed the hotkey handler to be more controllable
New heaplist that works based on dll injection instead of toolhelp32
Dissectcode now helps finding referenced strings
Added a new Auto assembler command "aobscan(varname, arrayofbyte)"
Added a new Auto assembler command "assert(address, arrayofbyte)" which will make a script fail if the bytes aren't what they should be
Dissect data now works with offsets instead of sizes
Added the ability to follow pointers easily with Dissect Data
There's now a stacktrace visible during debugging (2 different types)
The registerview is gone as long as you're not debugging
CE now suppresses the "No disk" message when the systems searchpath is invalid
Added a common modulelist to the ce folder that you can edit. Include files that you do NOT want to go through when doing memory inspection
You can now open another pointerscanner window while another pointerscan is running and read the results.
The pointerscanner can now also scan for values
Added a string reference windows
Improved the plugin system:
You can now add auto assembler commands
You can now get a callback when the disassembler is being rendered
You can now add a plugin item to the context of the disassemler
etc...
Added (float)#, (double)# and (int)# support to the assembler, (double) is mainly usable in combination with the new DQ command though
Fixes:
Fix mov [reg],reg disassembly when a 16-bit prefix is used
Fixed some floating point assembler instructions
Taborder fix for "Value between scan" (infinito)
Fixed the Auto assembler code injection template with regard to the "Alt:" line
Jmp FAR instruction not shown properly in the disassembler
Fixed disassembler instructions that had a rep/repe prefix while they shouldn't
Fixed xorps instruction
Fixed assembler where segment registers are used
Fixed rm32,imm16 notations getting dowsized to rm32,imm8 while they should go rm32,imm32
Fixed hang when setting the window on top and then doing a scan
Fixed FILD qword instruction
Fixed FNSTSW AX instruction
Fixed FCOM instruction
Fixed IMUL,0a instruction
Fixed broken alt-key when the disassemblerview is focused
Fixed the bug where removing a assigned hotkey to a cheat table didn't work
Fixed the floating point panel. It now actually shows the floating point values...
Fixed several bugs in the Dissect Data window
Several gui fixes for high dpi systems
Many thanks to everyone that reported bugs (e.g csimbi and Recifense) and suggestions.
Thanks to Psy for helping with the helpfile
And thanks to Oliver Sahr who has sent me a lot of suggestions, data and other information, which I will work through in the coming months. And probably make adjustments to the site accordingly
As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
January 18th 2009: Cheat Engine 5.5 released
I guess I didn't officially update CE as often as I hoped, but anyhow, here's the new version: Cheat Engine 5.5
Changes:
added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)
copied the "Find out what addresses this code accesses" from advanced options to memory view
Made the above function display the current value so you don't have to add them first
And made it non-modal so you can do other stuff while it's working.
Improved custom scan so it can now also display the results
New speedhack implementation
New AutoAssembler window
Removed the question if you want a new scan. (You must now click on new scan yourself)
Added GlobalAlloc to the autoassembler
The dissect structure window can now be opened multiple times (for comparison)
Structures are now saved in the cheat table
The main ce window now has a menu (can be disabled in settings if you don't like it)
The processlist can now show process icons. (could be slow, so can be disabled in settings)
The settings window has been changed from tabs to a list
Added a tools menu so people can add quicklaunch apps. (e.g: calc)
Added the option to save and load tables as XML
Changed copy/pasting of entries to XML
Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)
Added a packet editor example plugin
Assembler can now work with " and ' strings
Changed the reverse pointer scan to give more details about what is going on
The positions of the main window and memoryview can now be saved
The about window now tells you which version of dbvm is loaded if dbvm is running
If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows'
Added a floating point panel to several windows that use system context to display variables
Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
Improved the dissect data window to show addresses next to eachother
The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)
Changed the multi pointer tutorial step so it now represents a real game situation
Added the adminRequired anifest to the standalone trainer
Fixes:
Fixed the multicore scan crash
Fixed the MEMORYFIRST.TMP file showing up in a weird location
Fixed several hotkey setting bugs
Fixed loading back the speedhack hotkey values
Fixed a crash when opening a process with a broken PE-header
Fixed several assembler and disassembler instructions
Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
Fixed binary scan crash on nextscan
Fixed huge memory leak in pointerscanner
Fixed the "No error message" on error during a scan
Fixed bug with calling kernel_XXXX functions in assembler
Fixed a trainer bug regarding clicking on cheats
Fixed 32-bit icons in the trainer maker
Fixed the terminate scan option
Fixed a DPI bug on several windows
Fixed a crash when loading of the symbols failed
I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm
Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
download
And again, I failed to update versions inbetween...(mainly having to do with dealing with a new dissaster every month). Of course, those that compiled the svn sourcecode did get to enjoy the new stuff earlier
Anyhow, version 5.6 is finally released and it has some neat features and opens several new possibilities for plugins to do some neat stuff
link: Cheat Engine 5.6
Changes:
Fixes:
Many thanks to everyone that reported bugs (e.g csimbi and Recifense) and suggestions.
Thanks to Psy for helping with the helpfile
And thanks to Oliver Sahr who has sent me a lot of suggestions, data and other information, which I will work through in the coming months. And probably make adjustments to the site accordingly
As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
January 18th 2009: Cheat Engine 5.5 released
I guess I didn't officially update CE as often as I hoped, but anyhow, here's the new version: Cheat Engine 5.5
Changes:
Fixes:
I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm
Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
download
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